Role in production:
modelling: facial morph creation of Carl and Sam characters, advice on expresso setup for facial morph sliders.
Started illustrating commercially about 20 years ago,and learning ever since.
First with comic-illustration for 'Schwermetall' (German edition of Metal Hurlant /Heavy Metal magazine), learned the advertising-style of layout-illustration as assistant of illustrator Michael Mahlstedt (who is now professor at the university of applied sciences and arts in Hannover).
2D and 3D animation experience. Nowadays digging deeper into 3D character animation. Tutorial DVD for advanced 3Dcharacter pipeline out from www.cgartist.com .
Specials: 3D and 2D character development, Comic-style Illustration, Storyboard/Shootingboard, Animatic, good programming skills in Macromedia Director Lingo, rudimentary Perl-programming knowledge
3D-software skills in Alias Motionbuilder, Pixologic Z-Brush, Maxon Cinema4D.
Contact Oliver Wünsch
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